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How to Play Poker

The Rules

All inPlay Poker is an online, multiplayer version of the classic card game of five-card draw poker. Two to five people can play together. One standard deck of cards is used to play. The object of the game is to win chips from your opponents by either having the best hand or by raising the stakes so high that all of your opponents fold (drop out) rather than continue betting. Play proceeds as follows:

  1. Each player antes one chip into the pot.
  2. The deck is shuffled, and players are each dealt five cards.
  3. Players participate in a round of betting.
  4. Players are given the opportunity to discard cards in their hand (0-5 cards) and replace them with cards dealt from the deck. The other players are told how many cards their opponents discard, but do not know what cards were discarded or received. Discarded cards are not dealt again until the next hand.
  5. There is another round of betting.
  6. If everybody folded except for one player, then that player wins the pot without revealing what was in their hand. Otherwise, the non-folded players' hands are revealed, and the player with the strongest hand wins the pot.
  7. After a brief pause for everybody to review the game, another hand is started.
  8. If at any point there is only one player who hasn't folded, that player wins immediately.

Betting rounds

  1. Each All inPlay table has its own betting rules. For example, one table follows fixed 20/40 chip betting rules, with a 5-raises-per-round limit. That means that when it is your turn to bet, you can raise the bet by 20 chips in the first betting round (before everybody discards and draws cards), and 40 chips in the second betting round.
  2. Betting proceeds as follows:
  3. Each player is given an opportunity to match the current bet ("call" the bet), raise the bet (unless the maximum number of raises for this round has been met, or they don't have enough money to raise the bet), or fold (drop out of this hand, forfeiting the money that they've already put in the pot).
  4. The betting round continues, with players prompted to call, raise, or fold in turn until everybody has folded except for one player, or everybody has called the raise (everybody except for the person who made the last raise-- you don't have to call your own raise).
  5. Example of fixed-limit betting for a 20/40 table: In the first betting round, if you must bet 10 chips to call the current bet, then you can either fold, call (putting 10 more chips into the pot), or raise up to 20 chips (putting up to 30 more chips into the pot). The most you can lose in any one hand is 300 chips (but, in a 5-person game, you can win as many as 1200 chips-- 300 from each of the other four people-- in one hand).

A note on all-in:

All-in allows a player to bet all of his chips when matching a current bet that is higher than the number of chips he is holding. For example, if SusanBot has 12 chips in her hand but SteveBot has just raised 200 chips, SusanBot can call that raise and throw in her last 12 chips. If she loses, she loses it all and gets kicked from the table to play Guess'Em. If she wins, however, she wins back her 12 chips plus 12 of SteveBot's chips. Steve loses but the additional 188 chips are returned to his pocket.

In cases where more than two players are at a table, a side pot is added if a person goes all-in and wins. If there are fractions of a chip due to the splitting of winnings, All inPlay takes the fraction of the chip as a All inPlay tax.

Hand Rankings

All inPlay Poker is played with a standard deck of 52 cards; four suits-- hearts, diamonds, spades, clubs-- of 13 denominations-- 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace.

The five cards in your hand are rearranged to make one of the following ranks of hands. Poker hands are ranked as follows, from the best hand (a straight flush) to the worst (a high-card hand):

  1. Straight flush. Five cards, in order, all of the same suit. Aces act as both high and low, so the highest ranking straight flush (a Royal Flush) is 10-J-Q-K-A, and the lowest ranking straight flush is A-2-3-4-5
  2. Four of a kind. Four cards of the same denomination, with any other card. Aces are high, so the best four-of-a-kind is four aces (and the worst is four twos).
  3. Full House. Three cards of one denomination and two of another. Aces are high, and the denomination of the three cards is used to determine which of two straight flushes wins (so, for example, 4-4-4-2-2 beats 3-3-3-Ace-Ace).
  4. Flush. Five cards of the same suit. If two players both have flushes, the denominations of their cards are used to determine the winner. The best flush is 9-J-Q-K-A, the worst is 2-3-4-5-7. If both players have the same denominations of cards, then their hands are tied.
  5. Straight. Five cards, not all of the same suit, in order. Ranking for breaking ties between straights is the same as for straight flushes.
  6. Three of a kind. Three cards of the same denomination, with any other two cards. Three aces is the best three-of-a-kind, three twos the worst.
  7. Two pair. Two cards of one denomination and two of another, plus one other card (the "kicker"). The best two-pair hand is A-A-K-K-Q, the worst is 3-3-2-2-4. The high pair wins the hand, so A-A-2-2-3 beats K-K-J-J-A.
  8. One pair. Two cards of one denomination and three other cards. The best one-pair hand is A-A-K-Q-J, the worst is 2-2-5-4-3.
  9. No pair (high-card). Five cards that don't match any of the above categories. The best high-card hand is A-K-Q-J-9, the worst is 2-3-4-5-7.

Suits are never used to break ties between hands, so, for example, 2-3-4-5-6 of hearts ties 2-3-4-5-6 of spades. If the best hands are tied, the pot is split evenly among the winning players.

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